SHIBUYA STUDIO
Turn listening
into play.
We make music you can touch: small, addictive games built around an artist, a track, and the way fans actually use their phones.
start a projectPLAYABLE SINGLES
A song gets a world.
The fan gets the controls.
Think runner, rhythm game, strange little instrument, or something nobody has named yet. Every release starts with the music and ends somewhere worth replaying.
Tap the hook
A tactile visualizer where every hit belongs to the track.
Run the verse
A whole campaign hiding inside one impossible high score.
Build the beat
Samples, stems, and artwork become something fans can remix.
Catch the drop
A quick-play loop made for sharing scores and coming back.
WHY A GAME?
Because a stream can end.
A score asks for one more.
Made for the thumb
Portrait-first, instantly legible, and alive before a fan decides whether to keep scrolling.
Made from the song
The mechanic, pace, palette, and reward all come from the release. No reskinning.
Made to travel
One link, no download. Launch it anywhere a campaign can reach a fan.
BUILT AROUND THE RELEASE
Not an ad with a game attached.
We work with your team from the first weird idea through launch. The result is a real piece of the artist’s world, tuned for short sessions, repeat plays, and screenshots fans actually want to post.
FROM TRACK TO TAP
One small game.
One complete world.
- 1
Find the feeling
We start with the song, the audience, and the one thing the release should make someone do.
- 2
Prototype the fun
A playable direction lands fast, so everyone can react to the feeling instead of a deck.
- 3
Build the world
Art, audio, motion, score, sharing, and campaign hooks become one polished experience.
- 4
Send it out
We ship, host, measure, and keep an eye on the game while the fans try to break the leaderboard.