SHIBUYA STUDIO

Turn listening
into play.

We make music you can touch: small, addictive games built around an artist, a track, and the way fans actually use their phones.

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PLAYABLE SINGLES

A song gets a world.
The fan gets the controls.

Think runner, rhythm game, strange little instrument, or something nobody has named yet. Every release starts with the music and ends somewhere worth replaying.

WHY A GAME?

Because a stream can end.
A score asks for one more.

01

Made for the thumb

Portrait-first, instantly legible, and alive before a fan decides whether to keep scrolling.

02

Made from the song

The mechanic, pace, palette, and reward all come from the release. No reskinning.

03

Made to travel

One link, no download. Launch it anywhere a campaign can reach a fan.

PLAY IT BREAK IT

BUILT AROUND THE RELEASE

Not an ad with a game attached.

We work with your team from the first weird idea through launch. The result is a real piece of the artist’s world, tuned for short sessions, repeat plays, and screenshots fans actually want to post.

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FROM TRACK TO TAP

One small game.
One complete world.

  1. 1

    Find the feeling

    We start with the song, the audience, and the one thing the release should make someone do.

  2. 2

    Prototype the fun

    A playable direction lands fast, so everyone can react to the feeling instead of a deck.

  3. 3

    Build the world

    Art, audio, motion, score, sharing, and campaign hooks become one polished experience.

  4. 4

    Send it out

    We ship, host, measure, and keep an eye on the game while the fans try to break the leaderboard.

YOUR TRACK IS ALREADY A PLACE

Let’s give people
something to do there.

support@shibuyaaa.com